Contribution filtering for online community advocacy management platform

ABSTRACT

For an online community advocacy management platform, the techniques herein intelligently provide mechanisms and user interfaces for filtering (triaging) the view of comments and content based on advocate levels, trend rates, consumer participation, hot topics, recent activity, etc. by gauging the likelihood of user-generated actions to cause future influence based on their algorithmic similarities to historically influential actions, and weighted based on an aggregate, compounding history of individuals throughout time.

CROSS-REFERENCE TO RELATED APPLICATIONS

The present application is related to the following copending U.S.patent applications, each of which having been filed on even dateherewith, each of which also having their contents being incorporated byreference herein in their entirety:

-   -   U.S. patent application Ser. No. 13/721,390, entitled “ONLINE        COMMUNITY ADVOCACY MANAGEMENT PLATFORM” by Daniel Sullivan;    -   U.S. patent application Ser. No. 13/722,305, entitled “ADVOCACY        RETENTION SCORING FOR ONLINE COMMUNITY ADVOCACY MANAGEMENT        PLATFORM” by Daniel Sullivan;    -   U.S. patent application Ser. No. 13/722,315, entitled        “CROSS-PLATFORM CONTENT MANAGEMENT FOR ONLINE COMMUNITY ADVOCACY        MANAGEMENT PLATFORM” by Daniel Sullivan;    -   U.S. patent application Ser. No. 13/722,320, entitled “CUSTOMER        REWARD CORRELATION FOR ONLINE COMMUNITY ADVOCACY MANAGEMENT        PLATFORM” by Daniel Sullivan; and    -   U.S. patent application Ser. No. 13/722,328, entitled        “POPULATING GHOST IDENTITIES FOR ONLINE COMMUNITY ADVOCACY        MANAGEMENT PLATFORM” by Daniel Sullivan.

TECHNICAL FIELD

The present invention relates generally to online social media, and,more particularly, to online community advocacy management.

BACKGROUND

Computer users are able to access and share vast amounts of informationthrough various local and wide area computer networks includingproprietary networks as well as public networks such as the Internet.Typically, a web browser installed on a user's computing devicefacilitates access to and interaction with information located atvarious network servers identified by, for example, associated uniformresource locators (URLs).

In particular, over the past several years, the amount of personalinformation that individuals share online has increased dramatically.Many websites provide an online community that provides content focusingon a common interest or theme (e.g., a “fan site” for a televisionprogram or musical artist), and allows people to join the onlinecommunity and share personal information with other members of theonline community.

Conventional approaches to enable sharing of user-generated contentinclude various information sharing technologies or platforms such associal networking websites. Such websites may include, be linked with,or provide a platform for applications enabling users to view “profile”pages created or customized by other users where visibility andinteraction with such profiles by other users is governed by somecharacteristic set of rules. By way of example, a user profile mayinclude such user-declared information as contact information (e.g.,physical and email addresses, telephone numbers, instant messagingnicknames, etc.), background information, job/career information, aswell as personal interests. Operators of online social networking sitestypically require that new members provide certain personal informationto join, including contact information and identifying information (e.g.a name, location, age, etc.).

Typically, members of an online social network communicate with oneanother and meet other members based on personal information captured inthe other member profiles. Also, members of online social networks oftenrequest their existing friends to join, creating a web of onlinerelationships that mirror offline ones. A positive consequence of thisgeneral trend is the greater ability for groups of friends, families andother acquaintances to communicate online with, and about, each other asmembers of a social network. For example, a group of friends may sharepersonal information with each other about common interests, individualpersonal attributes, events, schedules and activity plans and may alsoaccess each others' personal information. Another benefit of onlinesocial networks is that members can more easily find others who sharecommon interests, goals, lifestyles, etc., without being limited to anonline community dedicated to a particular interest. Doing so allowsmembers to expand their social networks.

Social networking websites typically provide mechanisms (referred to aschannels) for members to communicate with each other, e.g., emails,invitations, notifications, newsfeeds etc. Social networkingapplications typically make use of the various channels to provideuseful features to the members, such as sending out emails about themember's activities, displaying a newsfeed to the member's friends, andso forth.

Some social network websites provide application developers with theability to create applications that extend the functionality of thesocial networking website to provide new ways for users to interact witheach other. For example, an application may provide an interesting wayfor a member (also called user of the social networking website) tocommunicate with his friends, or allow users to participate inmulti-player games, or collect some interesting information such as newsrelated to a specific topic and display it to the member periodically;another application may provide a “newsfeed” about the activities of themember to that member's friends.

SUMMARY OF THE INVENTION

For an online community advocacy management platform, the techniquesherein intelligently provide mechanisms and user interfaces forfiltering (triaging) the view of comments and content based on advocatelevels, trend rates, consumer participation, hot topics, recentactivity, etc. by gauging the likelihood of user-generated actions tocause future influence based on their algorithmic similarities tohistorically influential actions, and weighted based on an aggregate,compounding history of individuals throughout time.

BRIEF DESCRIPTION OF THE DRAWINGS

The embodiments herein may be better understood by referring to thefollowing description in conjunction with the accompanying drawings inwhich like reference numerals indicate identically or functionallysimilar elements, of which:

FIG. 1 illustrates an example graph representation of a social network;

FIG. 2 illustrates an example network environment;

FIGS. 3A-3B illustrate example details of the network environment inFIG. 2;

FIG. 4 illustrates an example configuration of a social networkingwebsite;

FIG. 5 illustrates a high level block diagram of a system environmentsuitable for operation of the social networking website in FIG. 4;

FIG. 6 illustrates an example online community advocacy managementplatform;

FIG. 7 illustrates an example user interface relating to accessingtopics in an online community advocacy management platform;

FIG. 8 illustrates an example user interface relating to a specifictopic in an online community advocacy management platform;

FIG. 9 illustrates an example user interface relating to a user's wallin a social networking website;

FIG. 10 illustrates an example user interface relating to a user's wallin an online community advocacy management platform;

FIG. 11 illustrates an example user interface relating to a user'sprofile in an online community advocacy management platform;

FIG. 12 illustrates an example user interface relating to administratoraccess to an online community advocacy management platform;

FIG. 13 illustrates an example online community advocacy managementplatform relating to customer reward integration;

FIG. 14 illustrates an example simplified procedure for an onlinecommunity advocacy management platform;

FIG. 15 illustrates an example simplified procedure for advocacyretention scoring for an online community advocacy management platform;

FIG. 16 illustrates an example simplified procedure for cross-platformcontent management for an online community advocacy management platform;

FIG. 17 illustrates an example simplified procedure for contributionfiltering for an online community advocacy management platform;

FIG. 18 illustrates an example simplified procedure for populating ghostidentities for an online community advocacy management platform;

FIG. 19 illustrates an example simplified procedure for customer rewardcorrelation for an online community advocacy management platform; and

FIG. 20 illustrates an example computing system architecture.

DESCRIPTION OF EXAMPLE EMBODIMENTS

A social networking website offers its members the ability tocommunicate and interact with other members of the website within an“online community”. In use, members join the social networking websiteand then add connections to a number of other members to whom theydesire to be connected. As used herein, the term “friend” refers to anyother member to whom a member has formed a connection, association, orrelationship via the website. Connections may be added explicitly by amember, for example, the member selecting a particular other member tobe a friend, or automatically created by the social networking sitebased on common characteristics of the members (e.g., members who arealumni of the same educational institution). Connections in socialnetworking websites are usually in both directions, but need not be, sothe terms “member” and “friend” depend on the frame of reference. Forexample, if Bob and Joe are both members and connected to each other inthe website, Bob and Joe, both members, are also each other's friends.The connection between members may be a direct connection; however, someembodiments of a social networking website allow the connection to beindirect via one or more levels of connections. Also, the term friendneed not require that members actually be friends in real life, (whichwould generally be the case when one of the members is a business orother entity); it simply implies a connection in the social networkingwebsite.

Particular embodiments herein relate to a social network environmentthat includes an infrastructure or platform (hereinafter infrastructureand platform may be used interchangeably) enabling an integrated socialnetwork environment. In the present disclosure, the social networkenvironment may be described in terms of a social graph including socialgraph information. In particular embodiments, one or more computingsystems of the social network environment implementing the socialnetwork environment include, store, or have access to a data structurethat includes social graph information for use in implementing thesocial network environment described herein. In particular embodiments,the social graph information includes a first set of user nodes thateach correspond to a respective user, and a second set of concept nodesthat each correspond to a respective concept. As used herein, a “user”or “member” may be an individual (human user), an entity (e.g., anenterprise, business, or third party application), or a group (e.g., ofindividuals or entities) that interacts or communicates with or oversuch a social network environment. As used herein, a “concept” may referto virtually anything that a user may declare or otherwise demonstratean interest in, a like towards, or a relationship with, such as, by wayof example, a sport, a sports team, a genre of music, a musicalcomposer, a hobby, a business (enterprise), an entity, a group, a thirdparty application, a celebrity, a person who is not a registered user,etc. In particular embodiments, each node has, represents, or isrepresented by, a corresponding web page (“profile page”) hosted oraccessible in the social network environment. By way of example, a usernode may have a corresponding user profile page in which thecorresponding user can add content, make declarations, and otherwiseexpress him or herself, while a concept node may have a correspondingconcept profile page (“hub”) in which a plurality of users can addcontent, make declarations, and express themselves, particularly inrelation to the concept. In particular embodiments, the social graphinformation further includes a plurality of edges that each define orrepresent a connection between a corresponding pair of nodes in thesocial graph.

As used herein, a “connection” may represent a defined relationshipbetween users or concepts of the social network environment, which canbe defined logically in a suitable data structure of the social networkenvironment and can be used to define a relationship (hereinafterreferred to as an edge) between the nodes corresponding to the users orconcepts of the social network environment for which the connection hasbeen made. As used herein, a “friendship” represents a connection, suchas a defined social relationship, between a pair of users of the socialnetwork environment. A “friend,” as used herein, may refer to any userof the social network environment with which another user has formed aconnection, friendship, association, or relationship with, causing anedge to be generated between the two users. By way of example, tworegistered users may become friends with one another explicitly such as,for example, by one of the two users selecting the other for friendshipas a result of transmitting, or causing to be transmitted, a friendshiprequest to the other user, who may then accept or deny the request.Alternately, friendships or other connections may be automaticallyestablished. Such a social friendship may be visible to other users,especially those who themselves are friends with one or both of theregistered users. A friend of a registered user may also have increasedaccess privileges to content, especially user-generated or declaredcontent, on the registered user's profile or other page. As noted above,however, two users who have a friend connection established between themin the social graph may not necessarily be friends (in the conventionalsense) in real life (outside the social networking environment). Forexample, in some implementations, a user may be a business or othernon-human entity, and thus, incapable of being a friend with a humanbeing user in the traditional sense of the word.

As used herein, a “fan” may refer to a user that is a supporter of aparticular web page, web application, or other web content accessible inthe social network environment. In particular embodiments, when a useris a fan of a particular web page (“fans” the particular web page), theuser may be listed on that page as a fan for other registered users orthe public in general to see. Additionally, an avatar or profile pictureof the user may be shown on the page (or in/on any of the pagesdescribed below). As used herein, a “like” may refer to something, suchas, by way of example and not by way of limitation, an interest, a link,a piece of media (e.g., photo, photo album, video, song, etc.) aconcept, an entity, or a page, that a user, and particularly aregistered or authenticated user, has declared or otherwise demonstratedthat he or she likes, is a fan of (as used herein in various exampleembodiments, to “like” or to “fan” something, such as a concept orconcept profile page, may be defined equivalently in the socialnetworking environment and may be used interchangeably; similarly, todeclare oneself a “fan” of something, such as a concept or conceptprofile page, or to declare that oneself “likes” the thing, may bedefined equivalently in the social networking environment and usedinterchangeably herein), supports, enjoys, or otherwise has a positiveview of. As used herein, an “interest” may refer to a user-declaredinterest, such as a user-declared interest presented in the user'sprofile page. As used herein, a “want” may refer to virtually anythingthat a user wants. As described above, a “concept” may refer tovirtually anything that a user may declare or otherwise demonstrate aninterest in, a like towards, or a relationship with, such as, by way ofexample, a sport, a sports team, a genre of music, a musical composer, ahobby, a business (enterprise), an entity, a group, a celebrity, aperson who is not a registered user, or even, in some embodiments,another user (e.g., a non-authenticated user), etc. By way of example,there may be a concept node and concept profile page for “Tom Brady,”the famed professional football player, created and administered by oneor more of a plurality of users (e.g., other than Tom Brady), while thesocial graph additionally includes a user node and user profile page forTom Brady created by and administered by Tom Brady, himself. Inparticular embodiments, as will be described in more detail below, afriend connection or friendship may define or indicate a logicalconnection defined or represented by an edge between user nodes in thesocial graph, while a like, want, fan, or other connectiondemonstrating, generally, an interest or association may define alogical connection or edge between a user node and a concept node in thesocial graph (and in some embodiments, between two user nodes, orbetween two concept nodes).

As noted above, a social network is generally defined by therelationships among groups of individuals, and may include relationshipsranging from casual acquaintances to close familial bonds. A socialnetwork may be represented using a graph structure. Each node of thegraph corresponds to a member of the social network. Edges connectingtwo nodes represent a relationship between two individuals. In addition,the degree of separation between any two nodes is defined as the minimumnumber of hops required to traverse the graph from one node to theother. A degree of separation between two members is a measure ofrelatedness between the two members.

FIG. 1 is a graph representation of a social network centered on a givenindividual (ME). Other members of this social network include A-U whoseposition, relative to ME's, is referred to by the degree of separationbetween ME and each other member. Friends of ME, which includes A, B,and C, are separated from ME by one degree of separation (1 d/s). Afriend of a friend of ME is separated from ME by 2 d/s. As shown, D, E,F and G are each separated from ME by 2 d/s. A friend of a friend of afriend of ME is separated from ME by 3 d/s. FIG. 1 depicts all nodesseparated from ME by more than 3 degrees of separation as belonging tothe category ALL.

Degrees of separation in a social network are defined relative to anindividual. For example, in ME's social network, H and ME are separatedby 2 d/s, whereas in G's social network, H and G are separated by only 1d/s. Accordingly, each individual will have their own set of first,second and third degree relationships.

As those skilled in the art understand, an individual's social networkmay be extended to include nodes to an Nth degree of separation. As thenumber of degrees increases beyond three, however, the number of nodestypically grows at an explosive rate and quickly begins to mirror theALL set.

Particular embodiments may operate in, or in conjunction with, a widearea network environment, such as the Internet, including multiplenetwork addressable systems. FIG. 2 illustrates an example networkenvironment, in which various example embodiments may operate, withparticular detailed views shown in FIGS. 3A and 3B. Network cloud 260generally represents one or more interconnected networks, over whichvarious systems and hosts described herein may communicate. Networkcloud 260 may include packet-based wide area networks (such as theInternet), private networks, wireless networks, satellite networks,cellular networks, paging networks, and the like. As FIG. 2 illustrates,particular embodiments may operate in conjunction with a networkenvironment comprising social network environment 220 and client devices230, as well as, in some embodiments, one or more third party webapplication servers 240 or one or more enterprise servers 250. Clientdevices 230, web application servers 240, and enterprise servers 250 maybe operably connected to the network environment and network cloud 260via a network service provider, a wireless carrier, a set of routers ornetworking switches, or any other suitable means.

Each client device 230, web application server 240, or enterprise server250 may generally be a computer, computing system, or computing deviceincluding functionality for communicating (e.g., remotely) over acomputer network. Client device 230 in particular may be a desktopcomputer, laptop computer, personal digital assistant (PDA), in- orout-of-car navigation system, smart phone or other cellular or mobiledevice, or mobile gaming device, among other suitable computing devices.Client device 230 may execute one or more client applications, such as aweb browser (e.g., MICROSOFT WINDOWS INTERNET EXPLORER, MOZILLA FIREFOX,APPLE SAFARI, GOOGLE CHROME, etc.) (web browser 302 as illustrated inFIG. 3B below), to access and view content over a computer network 260.In particular implementations, the client applications allow a user ofclient device 230 to enter addresses of specific network resources to beretrieved, such as resources hosted by social network environment 220,web application servers 240, or enterprise servers 250. These addressescan be Uniform Resource Locators (URLs). In addition, once a page orother resource has been retrieved, the client applications may provideaccess to other pages or records when the user “clicks” on hyperlinks toother resources. By way of example, such hyperlinks may be locatedwithin the web pages and provide an automated way for the user to enterthe URL of another page and to retrieve that page.

More particularly, when a user at a client device 230 desires to view aparticular web page (hereinafter also referred to as a target structureddocument) hosted by social network environment 220, or a web applicationhosted by a web application server 240 and made available in conjunctionwith social network environment 220, the user's web browser 302, orother client-side structured document rendering engine or suitableclient application, formulates and transmits a request to social networkenvironment 220. The request generally includes a URL or other documentidentifier as well as metadata or other information. By way of example,the request may include information identifying the user, such as a userID, as well as information identifying or characterizing the web browser302 or operating system running on the user's client computing device230. The request may also include location information identifying ageographic location of the user's client device or a logical networklocation of the user's client device, as well as timestamp identifyingwhen the request was transmitted.

In an example implementation, when a request for a web page orstructured document hosted by social network environment 220 is receivedby the social network environment 220, one or more page-generatingprocesses (300 in FIG. 3B) executing within the social networkenvironment 220 typically generate a base web page in the form of aHyper Text Markup Language (HTML), Extensible Markup Language (XML), orother web browser-supported structured document. The generatedstructured document is then transmitted in a response, which maycomprise one or more portions or partial responses, to the requestingclient 230 via a Hypertext Transfer Protocol (HTTP) or other suitableconnection for rendering by the web browser 302 at the client device230. The structured document may include one or more resources (e.g.JavaScript scripts, code segments, or resources, Cascading Style Sheet(CSS) code segments or resources, image data or resources, video data orresources, etc.), or references to such resources, embedded within thetransmitted document. By way of example, a resource embedded in an HTMLdocument may generally be included or specified within a script element,image element, or object element, among others, depending on the type ofresource. The element referencing or specifying the resource may includea source attribute (e.g., src) identifying a location of the resource,which may be within a server or data store within social networkenvironment 220 or at one or more external locations, to the clientdevice 230 requesting the web page. Typically, upon receipt of theresponse, the web browser 302 or other client document renderingapplication running at the client device 230 then constructs a documentobject model (DOM) representation of the received structured documentand requests the resource(s) (which may be at one or more other externallocations) embedded in the document.

In an example implementation, when a registered user of social networkenvironment 220 first requests a web page from social networkenvironment 220 in a given user session, the response transmitted to theuser's client device 230 from social network environment 220 may includea structured document generated by page-generating process 300 forrendering a login page at the client device. The user may then enter hisor her user login credentials (e.g., user ID and password), which arethen transmitted from the user's client device 230 to social networkenvironment 220. Upon successful authentication of the user, socialnetwork environment 220 may then transmit a response to the user's webbrowser 302 at the user's client device 230 that includes a structureddocument generated by page-generating process 300 for rendering a userhomepage or user profile page at the user's client device. Furthermore,in particular embodiments, and as will be described below, this or asubsequent response may further include one or more executable codesegments (e.g., JavaScript) that, when received by the user's clientdevice 230, implement a front-end (client-side) typeahead process 304that executes in conjunction with the user's web browser 302.

In one example embodiment, social network environment 220 comprisescomputing systems that allow users at client devices 230 to communicateor otherwise interact with each other and access content, such as userprofiles, as described herein. Social network environment 220 is anetwork addressable system that, in various example embodiments,comprises one or more physical servers 322 a or 322 b (hereinafter alsoreferred to collectively as servers 322) as well as one or more datastores collectively referred to herein as data store 324 (which may beimplemented in or by one or more of a variety of consolidated ordistributed computing systems, databases, or data servers), asillustrated in FIG. 3A. The one or more physical servers 322 areoperably connected to computer network 260 via, by way of example, a setof routers or networking switches 326. In an example embodiment, thefunctionality hosted by the one or more physical servers 222 may includeweb or HTTP servers, FTP servers, as well as, without limitation, webpages and applications implemented using Common Gateway Interface (CGI)script, PHP Hyper-text Preprocessor (PHP), Active Server Pages (ASP),Hyper Text Markup Language (HTML), Extensible Markup Language (XML),Java, JavaScript, Asynchronous JavaScript and XML (AJAX), and the like.

Physical servers 322 may host functionality directed to the operationsof social network environment 220. By way of example, social networkenvironment 220 may host a website that allows one or more users, at oneor more client devices 230, to view and post information, as well ascommunicate with one another via the website. Hereinafter, servers 322may be referred to as server 322, although, as just described, server322 may include numerous servers hosting, for example, social networkenvironment 220, as well as other content distribution servers, datastores, or databases. Data store 324 may store content and data relatingto, and enabling, operation of the social network environment as digitaldata objects including content objects. A data object, in a particularimplementation, is an item of digital information typically stored orembodied in a data file, database, or record. Content objects may takemany forms, including: text (e.g., ASCII, SGML, HTML), images (e.g.,jpeg, tif and gif), graphics (vector-based or bitmap), audio, video(e.g., mpeg), or other multimedia, and combinations thereof. Contentobject data may also include executable code objects (e.g., gamesexecutable within a browser window or frame), podcasts, etc. Logically,data store 324 corresponds to one or more of a variety of separate orintegrated databases, such as relational databases and object-orienteddatabases, that maintain information as an integrated collection oflogically related records or files stored on one or more physicalsystems. Structurally, data store 324 may generally include one or moreof a large class of data storage and management systems. In particularembodiments, data store 324 may be implemented by any suitable physicalsystem(s) including components, such as one or more database servers,mass storage media, media library systems, storage area networks, datastorage clouds, and the like. In one example embodiment, data store 324includes one or more servers, databases (e.g., MySQL), and/or datawarehouses.

Data store 324 may include data associated with different social networkenvironment 220 users, client devices 230, web application servers 240,or enterprise servers 250, as well as, in particular embodiments, dataassociated with various concepts. As described above, particularembodiments relate to a social network environment 220 that includes aplatform enabling an integrated social network environment. In thefollowing example embodiments, the social network environment may bedescribed or implemented in terms of a social graph including socialgraph information. In particular embodiments, data store 324 includes asocial graph database 306 in which the social graph information for usein implementing the social network environment described herein isstored. In particular embodiments, the social graph information storedby social network environment 220 in data store 324, and particularly insocial graph database 306, includes a plurality of nodes and a pluralityof edges that define connections between corresponding nodes. Inparticular embodiments, the nodes or edges themselves are data objectsthat include the identifiers, attributes, and information (including theinformation for their corresponding profile pages) for theircorresponding users or concepts (as described below), some of which isactually rendered on corresponding profile or other pages. The nodes mayalso include pointers or references to other objects, data structures,or resources for use in rendering content in conjunction with therendering of the profile pages corresponding to the respective nodes.

In general, there are various mechanisms available to members tocommunicate with each other or to obtain information that they findinteresting such as activities that their friends are involved with,applications that their friends are installing, comments made by friendson activities of other friends etc. The mechanisms of communicationbetween members are called channels available as resources. A channel isa computer mediated communication mechanism for facilitatingcommunication between users of the social network and the socialnetwork. As illustrated in FIG. 4, the following channels are availableto users of a social networking website 400 in one embodiment:Invitation Channel 435: An invitation is a message sent by a memberinviting another member to do something e.g., a member can invite hisfriend to install an application. Notification Channel 440: Anotification is a message informing a member that some activityinvolving the member has occurred on the social network. Email Channel445: Members can communicate by emails. Wall Post Channel 450: A wall isan application that allows members to write interesting information tobe shared between friends. A message written to a member's wall iscalled a wall post. A member can post on his own wall, as well as wallsof the member's friends. Any friend of a member can see what is writtenon his wall. Newsfeed Channel 455: newsfeed is a constantly updated listof activities done by friends of a member. Such activities includeadding applications, commenting on photos, making new friends etc.Mini-feed Channel 460: The mini-feed of a member is a list of actionstaken by that member. For example, the member may have added new friendsto his social network or installed certain applications. All suchactivities of a member are listed in the mini-feed of that member.

In addition to interactions with other members, the social networkingwebsite provides members with the ability to take actions on varioustypes of items supported by the website. These items may include groupsor networks (where “networks” here refer not to physical communicationnetworks, but rather to social networks of people) to which members ofthe website may belong, events or calendar entries in which a membermight be interested, computer-based applications that a member may usevia the website, and transactions that allow members to buy, sell,auction, rent, or exchange items via the website. These are just a fewexamples of the items upon which a member may act on a social networkingwebsite, and many others are possible.

As illustrated in FIG. 4, the social networking website 400 maintains anumber of objects for the different kinds of items with which a membermay interact on the website 400. In one example embodiment, theseobjects include member profiles 475, group objects 480, event objects485, application objects 490 (respectively, hereinafter, groups 480,events 485, and applications 490). In one embodiment, an object isstored by the website 400 for each instance of its associated item. Forexample, a member profile 475 is stored for each member who joins thewebsite 400, a group 480 is stored for each group defined in the website400, and so on. The types of objects and the data stored for each isdescribed in more detail below in connection with FIG. 4.

The member of the website 400 may take specific actions on the website400, where each action is associated with one or more objects. The typesof actions that a member may perform in connection with an object isdefined for each object and largely depends on the type of itemrepresented by the object. A particular action may be associated withmultiple objects. Described below are a number of examples of particulartypes of objects that may be defined for the social networking website400, as well as a number of actions that can be taken for each object.These objects and the actions discussed herein are provided forillustration purposes only, and it can be appreciated that an unlimitednumber of variations and features can be provided on a social networkingwebsite 400.

The social networking website 400 maintains a member profile 475 foreach member of the website 400. Any action that a particular membertakes with respect to another member is associated with each member'sprofile 475, through information maintained in a database or other datarepository, such as the action log 495. Such actions may include, forexample, adding a connection to the other member, sending a message tothe other member, reading a message from the other member, viewingcontent associated with the other member, attending an event posted byanother member, among others. In addition, a number of actions describedbelow in connection with other objects are directed at particularmembers, so these actions are associated with those members as well.

A group 480 may be defined for a group or network of members. Forexample, a member may define a group to be a fan club for a particularband. The website 400 would maintain a group 480 for that fan club,which might include information about the band, media content (e.g.,songs or music videos) by the band, and discussion boards on whichmembers of the group can comment about the band. Accordingly, memberactions that are possible with respect to a group 480 might includejoining the group, viewing the content, listening to songs, watchingvideos, and posting a message on the discussion board.

Similarly, an event 485 may be defined for a particular event, such as abirthday party. A member may create the event 485 by defininginformation about the event such as the time and place and a list ofinvitees. Other members may accept the invitation, comment about theevent, post their own content (e.g., pictures from the event), andperform any other actions enabled by the website 400 for the event 485.Accordingly, the creator of the event 485 as well as the invitees forthe event may perform various actions that are associated with thatevent 485.

The social networking website 400 also enables members to addapplications to their profiles. These applications provide enhancedcontent and interactivity within the social networking website 400,which maintains an application object 490 for each application hosted inthe system. The applications may be provided by the website operatorand/or by third party developers. An example application is an enhancedmessaging service, in which members can send virtual objects (such as a“gift” or “flowers”) and an optional message to another member. The useof any functionality offered by the application may thus constitute anaction by the member in connection with the application 490. Inaddition, continuing the example from above, the receipt of the virtualgift or message may also be considered an action in connection with theapplication 490. It can therefore be appreciated that actions may bepassive and need not require active participation by a member. The scopeand type of applications provided is limited only by the imagination andcreativity of the application developers. Applications are generallywritten as server-side code that is run on servers of the socialnetworking website 400; an application may also use client-side code asappropriate. Generally, when a user logs into the site, the systemdetermines which applications the user has installed (e.g., registeredfor) and then loads and runs such applications in combination with theunderlying functionality of the social networking website.

As illustrated in FIG. 4, each member can select which applications toinstall and run. For example, application A1 420 is installed by memberM1 440 and member M3 450 but not by member M2 445. Social networkingwebsites that allow third party developers to develop applicationsprovide a platform 465 for developing new applications. The platform 465generally includes an application programming interface (API) by whichapplications can request various types of functions from the socialnetwork website 400, such as information pertaining to a user (e.g.,information about a user's profile, or a user's friends), as well asfunctions for accessing the channel resources 410. The availability of alarge number of applications is beneficial for such a social networkingwebsite because users are likely to visit the website repeatedly to makeuse of the functionality provided by the applications. A member canchoose to uninstall an application installed by the member at any time.

In relation to FIG. 4, FIG. 5 is a high level block diagram illustratinga system environment suitable for operation of a social networkingwebsite 400. The system environment comprises one or more client devices505, a social networking website 400, and a network 510. In alternativeconfigurations, different and/or additional modules can be included inthe system.

The client devices 505 comprise one or more computing devices that canreceive member input and can transmit and receive data via the network510. For example, the client devices 505 may be desktop computers,laptop computers, smart phones, personal digital assistants (PDAs), orany other device including computing functionality and datacommunication capabilities. The client devices 505 are configured tocommunicate via network 510, which may comprise any combination of localarea and/or wide area networks, using both wired and wirelesscommunication systems.

The social networking website 400 comprises a computing system thatallows members to communicate or otherwise interact with each other andaccess content as described herein. The social networking website 400stores member profiles that describe the members of a social network,including biographic, demographic, and other types of descriptiveinformation, such as work experience, educational history, hobbies orpreferences, location, and the like. The website 400 further stores datadescribing one or more relationships between different members. Therelationship information may indicate members who have similar or commonwork experience, group memberships, hobbies, or educational history.Additionally, the social network host site 400 includes member-definedrelationships between different members, allowing members to specifytheir relationships with other members. For example, these memberdefined relationships allows members to generate relationships withother members that parallel the members' real-life relationships, suchas friends, co-workers, partners, and so forth. Members may select frompredefined types of relationships, or define their own relationshiptypes as needed.

FIG. 5 contains a block diagram of the social networking website 400.The social networking website 400 includes a web server 520, an actionlogger 525, an action log 495, a newsfeed generator 535, a mini-feedgenerator 540, a channel resource manager 545, an invitation manager550, an email generator 555, a notification generator 560, a wall postgenerator 575, an application development platform 465, a member profilestore 565, an application data store 570, a group store 580, an eventstore 585, and a content store 590. In other embodiments, the socialnetworking website 400 may include additional, fewer, or differentmodules for various applications. Conventional components such asnetwork interfaces, security mechanisms, load balancers, failoverservers, management and network operations consoles, and the like arenot shown so as to not obscure the details of the system.

The web server 520 links the social networking website 400 via thenetwork 510 to one or more client devices 505; the web server 520 servesweb pages, as well as other web-related content, such as Java, Flash,XML, and so forth. The web server 520 may include a mail server or othermessaging functionality for receiving and routing messages between thesocial networking website 400 and the client devices 510. The messagescan be instant messages, queued messages (e.g., email), text and SMSmessages, or any other suitable messaging technique.

The action logger 525 is capable of receiving communications from theweb server 520 about member actions on and/or off the social networkingwebsite 400. The action logger 525 populates the action log 495 withinformation about member actions to track them. The newsfeed generator535 generates messages for each member about information that may berelevant to the member, based on actions stored in the action log 495.These messages are called “stories”; each story is an message comprisingone or a few lines of information based on one more actions in theaction log that are relevant to the particular member. The stories arepresented to a member via one or more pages of the social networkingwebsite 400, for example in each member's home page or newsfeed page asshown in FIG. 5. The mini-feed generator 540 generates messages for eachmember about actions done by that member. Similar to newsfeedcommunications, these communications are also stories but mini-feedstories of a member are based only on actions done by that member. Thechannel resource manager 545 allocates channel resources to differentapplications. The invitation manager 550 controls how many invitationsan application is allowed to send. The email generator 555 generatesemails for members based on activities associated with the member'sfriends. For example, the use of a specific application by the member'sfriend may cause an email to be sent to the member. The notificationgenerator 560 generates notification messages for a member informing themember about activities that happened on the social networking websiterelated to that member. For example, a notification may inform a memberthat a friend posted a message on the member's wall. The wall postgenerator 575 generates wall post messages for members. For example, amessage about a new application being available may be posted on amember's wall.

As discussed above, the social networking website 400 maintains dataabout a number of different types of objects with which a member mayinteract on the website 400. To this end, each of the member profilestore 565, application data store 570, the group store 580, the eventstore 585, and the content store 590 stores instances of thecorresponding type of object maintained by the website 400. Each objecttype has information fields that are suitable for the storinginformation appropriate to the type of object. For example, the eventstore 585 contains data structures that include the time and locationfor an event, whereas the member profile store 565 contains datastructures with fields suitable for describing a member's profile. Whena new object of a particular type is created, the website 400initializes a new data structure of the corresponding type, assigns aunique object identifier to it, and begins to add data to the object asneeded. This might occur, for example, when a member defines a newevent, wherein the website 400 would generate a new instance of an eventin the event store 585, assign a unique identifier to the event, andbegin to populate the fields of the event with information provided bythe member.

Online Community Advocacy Management Platform

As noted above, online social media websites often allow users to “like”or share content, such as user-generated content (social events, randomchatter) or brand-sponsored material, such as products, sales, etc.Users are also allowed to follow various pages, such as friends orbrands, and may post content on their walls. What is currently lackingin such a model, however, is an intelligent mechanism to track andpromote advocacy among users, particularly with regard to brands(products, companies, businesses, movies, sports teams, events, etc.).For instance, though a high percentage of a brand's fans considerthemselves brand advocates, in actuality only a small percentage aretruly advocating or promoting the brand beyond merely “liking” itssocial media page.

The techniques herein provide an online community advocacy managementplatform that helps brands (or users in general) to identify theadvocates within their fan base that promote the brand to their friendsand with other brand enthusiasts. In particular, the techniques hereinengage these advocates by letting them create, vote, and share richcontent (e.g., ideas and stories) about a particular brand with otheradvocates or fans, as well as within their own social networks. Forexample, brands (or the advocates themselves) can create engaging topicsthat brand fans and their friends can interact with, either directly onthe social media website or else in a brand-specific app, therebycreating a brand community. Through their actions, advocates are giventhe credit for their advocacy by building permanent reputations withinthe brand's fan community, giving these advocates a reason to continuepromoting the brand, thus exposing the brand to their social network asa trusted source. That is, fans/advocates build permanent identitiesbased on their contributions, “level up” as their reputations grow, andfoster great peer relationships within the brand community, making thebrand community a worthwhile user experience.

Moreover, the techniques herein provide brand administrators intelligentinsights into the content, as well as the top advocates that driveconversation about the brand. For instance, the techniques herein gaugeenthusiasm and fan-to-friend influence happening within the fancommunities. For example, the techniques herein manage an overall“advocate retention” score for each user based on advocacy interaction,in terms of volume, frequency, and/or value, which may gauge whether theusers will re-engage in the future. Advantageously, knowing that a coreminority drive almost all communities, the behavior of these “superfans”is a very predictive indicator on performance of a community toinfluence behavior of fans as well as friends of fans.

According to one or more embodiments described herein, within an onlinesocial community (e.g., FACEBOOK, MYSPACE, etc.), brands (e.g.,companies, businesses, sports teams, etc.) are provided with tools toconnect with users (e.g., advocates, audience, customers) in a mannerthat allows them to evaluate and promote content generated by or incollaboration with users based on “buzz”. The techniques herein,implemented as an app, tab, or plug-in to a social media site, provideuser interface and back-end mechanisms to identify people over time in acommunity-up (not content-down) manner that weights current actionsbased on the accumulated value of past actions of all involved users,such as by granting users levels of advocacy points/badges for creatingor curating content (e.g., brand “plugs” or other content) that driveresponse and action from the audience, with immediate social validation.Value is measured algorithmically based on the first and second tieractivities driven by a user action. In this manner, the techniquesherein provide the capability to tie actions to users across time, andto understand their historic influence, likely future influence, whileproviding incentives that drive users to become influential advocates.

FIG. 6 illustrates an example simplified system 600 in which an onlinecommunity advocacy management platform 620 may operate. In particular,an online community 610, such as a social media website whereusers/participants 630 can come together to share content, may also beutilized by one or more brands 640 to reach out to those users withspecifically generated content, as described herein. (Note that as usedherein, a “brand” is generally used to reference a particularuser/member of a community that represents a given company, business,sports team, etc., such as an administrator or moderator) Throughinteraction with the advocacy management platform 620, the brands mayevaluate content based on buzz, identifying people over time asadvocates within a targeted audience, and quantifying advocate retentionand their ability to create useful (socially validated) content. Notethat the online community 610 may be a generic forum for all user-basedactivity, or may be brand-specific. The view shown herein is simplifiedfor discussion, and is not meant to limit the scope of the disclosure.

In general, those skilled in the art will readily understand the basicconcept of an online community, and how the online community may be aside-page or app (e.g., fan page) controlled or offered by the advocacymanagement platform 620 that executes within a social media environment(e.g., FACEBOOK) or else as the social media environment itself (e.g.,an independent website). In some cases, the users 630 may simply accessthe online community within a social media environment, or may berequired to “allow” an app to execute on their local machines (computer,laptop, phone, tablet, etc.) in order to access the community 610. Inother words, wherein the “platform” 620 itself may refer to anapplication within a social media website, a plug-in for a social mediawebsite, a feature of a social media website, a tab of a social mediawebsite, the actual social media website, a program offered to brandsfor use within a social media website, etc.

Accordingly, the online community advocacy management platform maygenerally provide a forum for user-generated content, which may be atopic-specific social media wall and/or a personal user-centric socialmedia wall. Note that the forum may also be brand-specific, or may be amore generic forum allowing cross-brand discussion (e.g., a rockclimbing forum, an auto-enthusiast forum, etc.). The forum may be usedto present various administrator-created topics that specificallysolicit user-generated content, such as questions, topics, subjects,etc. (e.g., “what's your favorite memory of the brand?” or “who shouldwin this year's most valuable player award?”).

FIGS. 7-12 illustrate example simplified user interfaces of various webpages provided by/presented by the online community advocacy managementplatform 620 within the online community 610. (Note that FIGS. 7-12 aremerely example implementations, and are not meant to be limiting to thescope of the embodiments herein.) For instance, FIG. 7 illustrates anexample user interface 700 relating to accessing topics in an onlinecommunity advocacy management platform. Illustratively, a particularbrand may present some banner graphic 710 (e.g., an image or sloganassociated with the brand), and solicits user-generated content througha “current subject” 720, such as “name your favorite dinner dish”. Usersmay see a number (#) of ideas already presented (link 722), and textrelating to a synopsis 724 of the idea, such as “Hey fans! We′re lookingto see what is your favorite dinner dish, past or present!” Users maythen select the link 726 to create a new idea, or link 728 to vote oncurrent ideas, and may be brought to FIG. 8, described below. Stillwithin FIG. 7, users may still be able to access previous subjects 730,each with an associated number of ideas 732, synopsis 734, and createand vote buttons/links (736/738). In one or more embodiments, anactivity feed 740 may also be presented, which may be used to displayrecent activities such as user promotions (leveling up), user posts,user actions, etc., where users may select particular user names to gainfurther insight into the activity, such as being brought to asubject-specific website/interface or to a user profile page, etc.

Once a user has opted to view a particular subject (current 720 orprevious 730), they may be brought to a subject-specific user interface800 as shown in FIG. 8, which illustrates an example user interfacerelating to a specific topic in an online community advocacy managementplatform. Specifically, a banner 810, which may be the same as banner710, may be presented to the user to continue to identify with the brandor online community in general. The selected subject 820 may again bepresented with the number of ideas 822, the synopsis 824 (which may,though need not be, the same as synopsis 724/734) and an option tocreate a new idea 826. Illustratively below the subject listing 820, aparticipant may find a listing of the user-generated content, such asspecific ideas 850 (e.g., “the steak tip dinner is my favorite dish!”)presented by identified users 852 (e.g., a user name, a handle, a userID, an avatar, etc.) having an associated level 854, described herein.The author-users may also provide a string of idea text 856 (e.g., “Iask for it medium-rare, and with extra sauce. Can't beat it!”)associated with their idea 850, and participants may see or contributeto comments 866 (e.g., by clicking link 858), or may simply like (link860) or share (link 862) the content, as will be understood in the art.Note that the participants may also vote on the idea 850 (link/buttons864), which is another mechanism that may help a brand and the authorgauge community response to the user-generated idea 850.

In particular, the techniques herein may be used to determine acommunity response to a particular user-generated content in a forum,such as based on follow-on social input (e.g., comments, links, votes,followers, shares, etc.) associated with the particular user-generatedcontent. From the community response, the techniques herein may thusevaluate an influence of the particular user-generated content, or elseprovide metrics for administrator evaluation of the content, asdescribed herein. Note that the social input may also consider first andsecond tier responses, where a first tier response is associated withthe user-generated content (e.g., a comment or a share by a first userof the original idea 850) and a second tier response is associated withthe first tier responses (e.g., a comment or like by a second user ofthe first user's comment or share).

FIG. 9 illustrates another example user interface which relates to auser's wall in a social networking website. In particular, the userinterface 900 may represent a user's wall or else a newsfeed presentedto a user, where various posts 910, 912, and 914 may be presented byvarious associated users, such as pictures, comments, random ramblings,etc. Post 920, specifically, may be a brand-related post, which maycontain a link or shared posting 925 of a subject as described above inrelation to FIGS. 7 and 8 above. Note that the posting 920 (or link 925)may be directly input into the wall/newsfeed 900 and may be associatedwith the particular brand, or else may be inserted into and sharedbetween the wall/newsfeed 900 and one of the other user interfaces700/800 above.

Specifically, the online community advocacy management platform hereinmay be configured to provide cross-platform content management, wherethe techniques herein (e.g., application programming interfaces (APIs))pull (and/or push) comments in from the app/plug-in, and cross-pollinatethe social online community (e.g., social network website walls) andapp/plug-in content in an intelligent manner (which content, how often,etc.). For instance, social media environments/websites (e.g., hostingthe personal user-centric social media wall) often provide tools for APIintegration, such as FACEBOOK's Open Graph API, from which the platform620 herein may access raw social media data (get content, query data,etc.), aggregate it, and intelligently distil the data for use with thetechniques herein.

In particular, according to one or more embodiments herein, the onlinecommunity advocacy management platform may maintain a topic-specificsocial media wall (e.g., interface 800) within an online community, andmay detect a correlation, for a user-generated post, between thetopic-specific social media wall and a personal user-centric socialmedia wall. For instance, the platform 620 may detect/determine that aparticular user (e.g., user1) participates in both the online community,and also has a personal user-centric social media wall 900. As such, inone embodiment, the user may post user-generated content within theonline community (e.g., “Idea Title 1” 850 by user1) in FIG. 8), andthat post may be pulled from the online community (page 800) to theuser-centric social media wall 900 (e.g., post 920 and/or content 925entered into the user's wall and/or profile). Alternatively or inaddition, in another embodiment, the user may post user-generatedcontent on the personal user-centric social media wall 900, and thetechniques herein push the content (e.g., post content 925) to theonline community.

In either situation above, the techniques herein also notably pull orpush social input related to the user-generated post between thetopic-specific social media wall and the personal user-centric socialmedia wall as described herein. In particular, at least when pullingsocial input (e.g., likes, comments, votes, shares, flags, etc.) relatedto the user-generated post from the personal user-centric social mediawall into the topic-specific social media wall, the techniques hereinmay select particular social input, and may do so at a determined rate.For instance, the techniques herein may select the selected social inputas social input from participants registered with the online community,or as social input from participants having a user advocacy score(described herein) within the online community that is greater than aminimum threshold. Further, the techniques herein may provide for amanual moderation queue, where an administrator (or user with asufficient advocate level, described herein) may moderate and approvethe cross-pollination of the content. Alternatively or in addition, thetechniques may selectively pull (or push) content and/or social inputbased on “buzz”, such as pulling content that has been liked or shared asufficient number of times, or voted highly, or greatly commented upon,etc., such that content with a sufficient level of first tier socialinput, or first tier social input with a sufficient level of secondarytier input, may be selected for cross-pollination.

In certain embodiments, the rate at which content is cross-pollinated(pulled and/or pushed) may be a default time (e.g., generallyinstantaneous, once an hour, once a day, etc.), or may be a dynamicallydetermined rate. For instance, the rate may be determined as a defaultinitial rate (e.g., every ten minutes), and then decayed to a longerrate over time (e.g., gradually increasing over 4-5 days to infinity tostop pulling social input). Note that in certain specific embodiments,the rate may be additionally or separately be determined as a functionof community interest in the user-generated content, such as basing therate on the number or rate (or both) of followers, likes, comments,votes, shares, flags, etc. For example, an active subject may continueto be active for many days, where such activity may be judged bycontinued interest and newly generated content.

Referring again to the user interfaces, FIG. 10 illustrates an exampleuser interface 1000 relating to a user's wall in an online communityadvocacy management platform, for instance, a public wall that may beviewed by another participant (or the user his or herself), such as whenclicking on the user's name in any of the other interfaces/pages above.(Note that the page 1000 may be used for both registered users as wellas non-registered participants/users associated with a “ghost profile,”as described below, e.g., as a uniquely identified anonymous user.)Illustratively, page 1000 may comprise a banner 1010 tying the profileto the online community, while a substantial remainder of the page isdedicated to the particular user 1022 (“User X”) and their status,reputation, and contribution to the online community. For example, theuser name 1022 may be associated with a number of points 1024 and alevel 1026, each described below. Participants viewing the page/wall1000 may also be given the option to follow (button/link 1028) the givenUser X, as may be appreciated by those skilled in the art.

Various views/options may be presented, such as the ability to see anumber of followers (participants following User X) and their ideas (tab1032), a number of users that User X is following and their ideas (tab1034), a number of ideas and a number of active ideas (tab 1036,illustratively selected and shown), and a number of badges orachievements (tab 1038). Clicking any of the above-mentioned tabs maydirect the participant to a listing of the followers, users beingfollowed, their respective ideas, the types of badges/achievements(e.g., User X's profile, as discussed in FIG. 11 below), etc. As shownin FIG. 10, when the active ideas tab 1036 is selected, a participantmay be shown one or more of User X's ideas 1070, with an illustrativelayout similar to the subject/topic pages described above, thoughgenerally limited to ideas or other content sourced by User X. Inaddition, User X's activity feed 1040 may also be collected and shownwithin the interface 1000, such as indicating actions performed by UserX, achievements reached, actions by other users with regard to User X,etc.

As mentioned above, the techniques herein also provide advocacyretention scoring or other achievement-based award system for the onlinecommunity advocacy management platform. In particular, in one or moreembodiments herein, an advocacy retention score may be established tofoster elite advocates by providing incentives for engaging inbrand-generated communications such as the creation of comments, andcreating peer-to-peer and reputation-based relationships specific to thecontext of that brand community. Various techniques are presented todefine levels and badges (milestones) to allow users to maintain anadvocate reputation based on participation and community response.

In particular, various activities may be associated with a certainnumber of correspondingly valuable “points” to award to the usersaccording to their community participation. For instance, “small”activity, such as clicking “like”, might be associated with a smallernumber of points, while “large” activity, such as posting a new idea,might be associated with a correspondingly larger number of points. Ingeneral, the point system for the advocacy score may be establishedunilaterally by the advocacy management platform 620, or else by brandsthemselves for brand-specific online communities 610.

Specifically, the online community advocacy management platform 620 maydetermine participation of a user in an online community based on useractivity, and also a community response to the user activity. Based onvalues associated with particular user activities and particularcommunity responses, as mentioned above, a user advocacy score for theparticular user that sourced the particular user-generated content maybe adjusted within the online community. For example, an illustrativescore generally weighs the rest of the community's response to a user'sactions, rather than (or in addition to) the quantity of a user's action(e.g., creating a comment earns significantly less reputation than fiveother people liking (or up-voting or otherwise endorsing) a comment).Favorable downstream reactions to a user's action (purchase or convert,sign-up, increased frequency of engagement within community, etc.) mayalso be weighed. Note that the advocacy score may be adjusted based onan aggregate of historical influence of the particular user, whichgenerally correlates to increasing the advocacy score in response topositive community response. However, in one or more embodiments, theadvocacy score may actually be decreased in response to a negativecommunity response, if so desired by system administrators.

The advocacy score of the users may then be provided to the particularuser, community participants, community members, and administratorsspecifically soliciting content on the forum, whether in report form, ormore preferably, within the online community pages as described herein.In this manner, the techniques herein allow users to build theiridentity within the community (e.g., becoming the brand's “#1 fan”, or atop advocate), and allows the brands themselves to better track who aretheir best advocates, which advocates come back repeatedly, which onesreturn less frequently or not at all (e.g., “one-hit-wonders”) throughthe reputation and persistent ID of the users, based on participationand community response.

In addition, to further foster elite advocates, the techniques hereinprovide mechanisms for additional incentives for user-generated content,such as defining a plurality of advocacy milestones for users, andproviding recognition awards to the users in response to their reachingeach advocacy milestone. For instance, the online community advocacymanagement platform (or else brand administrators) may establish aplurality of score-based level thresholds, such that a level of aparticular user increases within the online community each time theadvocacy score of that particular user crosses one of the score-basedlevel thresholds. For example, the score-based level thresholds may beincrementally set (e.g., every 1000 points), or may be increasinglydistant at each sequentially reached threshold (e.g., 1000, 2500, 7500,15000, 50000, etc.). Note also that the score itself may be the sameacross all levels (e.g., 100 points for a new idea), or else may beincrementally adjusted based on level (e.g., 100 points for a new ideaby a level 1 user, and 1000 points for a new idea by a level 10 user,etc.). Moreover, the user advocacy scores may be maintained on aper-brand basis (e.g., within a specific brand's online community) orelse on a cross-brand basis (e.g., within a broader online community inwhich many brands may participate).

In addition, a set of achievement criteria may be defined (determined)within the online community, such that users may receive (be associatedwith) an achievement award in response to meeting the correspondingachievement criteria. Example achievement criteria may be things such asadvocacy scores, topics presented, posts, comments, likes, followers,followings, likers (users who like material by the user), commenters(users who commented on material by the user), top rankings, trendingtopics, shares, flags, etc. The achievement criteria and awards may bedefined by brand administrators, and/or may be generic to all brandswithin the online community. Also, awards may be token gestures ofappreciation, such as “badges” (e.g., honors, medals, etc., within theonline community), or else may be associated with particular physicalawards, such as gift cards, hats, etc. Generally, the advocacy scoringand associated awards need not be set forth as a competition to “win”materials, but may be a way in which brands may determine particularusers that are providing a level of advocacy that they would like tocommend, such as with interesting prizes or gifts (e.g., invites tounveilings, “track days” for auto manufacturers, etc.). In other words,the score and awards may simply provide a way for brands to know who tothank when they are looking to thank someone for their continuedadvocacy.

FIG. 11 illustrates an example user interface 1100 relating to a user'sprofile in an online community advocacy management platform that allowsa user (or administrator or other community participants) to track theuser's progress within the community according to the scoring andachievement awards mentioned above. The interface 1100 may have a tabbar 1115 to assist in user navigation (e.g., “home” as shown,“leaderboards” showing rankings, “my ideas” showing specificuser-generated ideas, “my account” showing administrative accountcontrol for the user, etc.), and identifying information 1120 (e.g., anavatar, user name, level, points/score, etc.). A level tracking icon1125 may also be present, such as a progress bar that fillsproportionally with each point earned by the user up until the nextlevel is reached, at which time the bar is emptied. Additional tabs 1130may also allow for detailed navigation, allowing a user (oradministrator or other participant) to view various details maintainedby the advocacy management platform 620, such as listings of followers,other users being followed by the particular user (“following”), alisting of ideas (“my ideas”), and a listing of achievements (“mybadges”, as shown). For example, within the badges tab, one or moreearned badges (or other awards) 1135 may be displayed, along with adescription 1140 of the badge. Further, a list of badges still available(1145) may be displayed as well, in order to provide a measurableincentive to the user to reach such pre-defined goals within the onlinecommunity.

Note that many people are reluctant to provide personal information toan online social network. The reasons for this reluctance are varied.Some have experienced undesired communications (“spam”) when submittingpersonal information online, while others fear identity theft. Stillother people simply may know that they can register for something, orhave not yet decided whether to register. At times, however, it wouldstill be useful for brands to be able to track these unregistered users,particularly if they are providing valuable user-generated content.Accordingly, the techniques herein may also create “ghost profiles” ofusers not registered with the app/plug-in, but that are participating inthe social media forum to identify such non-registered users in a usefulmanner. In this manner, all participants may build their advocacy scoreregardless of the app/plug-in, which may be useful for the user if laterdeciding to participate officially, or else for the brand to continue tobe able to monitor anonymous (yet uniquely identified) activity on anindividual basis, and to identify, quantify, and foster the mostvaluable and influential advocates within the existing community. Notethat this embodiment is also particularly useful for where a registereduser has posted user-generated content, and a non-registered user/friendposts content (likes, comments, etc.) on the originally posted content.

Specifically, according to one or more embodiments herein, the onlinecommunity advocacy management platform may determine user-generatedactivity within an online community, as described above, though nowidentifies the activity as being from a non-registered participant. Ingeneral, the user-generated activity may entail comments, likes, sourcedtopics, sourced ideas, followers, shares, flags, etc., just as forregistered users above. Here, however, the platform also determinesavailable identification (ID) information of the non-registeredparticipant, such as a user name within the online community, a handle,an IP address, an email address, etc. If the ID is associated with apre-existing ghost profile, then the user-generated activity by thenon-registered user may be logged within the associated ghost profile,generally similar to a registered profile above. In response to therebeing no associated ghost profile, therefore, the platform may create aghost profile for the non-registered participant, thus providing a logof user-generated activity by a corresponding non-registered user basedon the ID.

Certain differences between a conventional profile and a ghost profilemay exist in one or more preferred embodiments described herein. Forinstance, a ghost profile of a particular non-registered user may beassociated with limitations on advocacy score, level, and/orachievements. In addition, the non-registered user may be identified tobrand administrators as a uniquely identifiable anonymous user withoutindicating the ID, thus not exposing personal information, such as auser name (or a full user name), location, IP address, etc. Access maybe provided to the ghost profile for only the administrators of theonline community, or else also to the non-registered users themselves.In a specific embodiment, access to the ghost profile may also beprovided for participants of the online community (again, where thenon-registered user is identified to the participants as a uniquelyidentifiable anonymous user without indicating the ID). Note that withinan individual community thread where the user-generated activity tookplace, the actual non-registered user's ID may be displayed with theuser-generated content, such as posting the user name on the onlinesocial media website in a conventional manner. In the event that thismaterial is pulled/copied to other locations, such as for brand-specificwalls, reporting purposes, etc., then where that user-generated contentis displayed, the non-registered user may be displayed with an anonymousID.

In the event the non-registered user register eventually registers withthe online community (or with the brand-specific app), then according toone or more embodiments herein, the user may be converted to aregistered user, and a newly established registered profile of theregistered user may be populated with logged activity from theassociated ghost profile, accordingly (e.g., without the limitationsmentioned above).

With regard to administrator control, the techniques herein also providefor “contribution filtering” for the online community advocacymanagement platform. In particular, for the platform, the techniquesherein intelligently provide mechanisms and user interfaces forfiltering (triaging) the view of comments and content based on advocatelevels, trend rates, consumer participation, hot topics, recentactivity, etc. by gauging the likelihood of user-generated actions tocause future influence based on their algorithmic similarities tohistorically influential actions, and weighted based on an aggregate,compounding history of individuals throughout time.

FIG. 12 illustrates an example user interface (e.g., a graphical userinterface (GUI) or “dashboard”) relating to administrator access to anonline community advocacy management platform, particularly showing anexample “community insight” page for an administrator of a particularbrand name online community. (Note that the GUI may be accessible byadministrators of the online community as well as by participants of theonline community in additional or alternative embodiments.)Illustratively, the example GUI shows various tabs (community insight,subjects, moderation, VIP feed, etc.) that may be selected to providedifferent views and/or control over online community content andreports. For instance, while under the community insight tab, anadministrator may be given access to the top subjects, the topadvocates, or other useful collection of information.

In particular, according to the techniques herein, an online communityadvocacy management platform may determine aggregate attributes ofhistorically influential user-generated actions within an onlinecommunity, such as one or more user-based or content-based aggregateattributes. Example user-based attributes comprise such things as a useradvocacy score, a user advocacy level, user achievements, a number offollowers of the user, a number of likes of the user, etc. On the otherhand, example content-based attributes comprise a trend rate of thecontent, consumer participation in the content, a ranking of thecontent, a classification of the content as recent, a number offollowers of the content, a number of likes of the content, a number oflinks to the content, a number of shares of the content, a number ofvotes for the content, etc. The techniques herein may thuscorrespondingly determine aggregate attributes of historicallyinfluential user-generated actions by compounding the history ofaggregate attributes of individual user-generated actions that resultedin historically significant community participation.

Based on the aggregate attributes of the historically influentialuser-generated actions, the techniques herein may thus gauge thelikelihood of particular user-generated actions to cause futureinfluence based on algorithmic similarities in their aggregateattributes to the historically influential user-generated actions. Viathe GUI, the platform may then present the particular user-generatedactions in a format reflective of the gauged likelihood of thoseparticular user-generated actions to cause future influence. Forexample, if it is determined that users with high scores, high levels,and a high number of followers generally create a considerable communityresponse, then the GUI may rank users according to their score, level,and number of followers in an aggregated manner. In addition, the GUImay be configured to display content (e.g., posts, ideas, etc.) fromthose users to indicate which posts might garner substantial attentionin the future (e.g., in order to watch the subject more closely, or elseto provide further brand-based content within the user-generatedcontent). As another example, certain users in the past may havegenerated subjects/topics that had a proportionally high degree ofconsumer participation and/or customer follow-up (e.g., clicking on thebrand's primary website link). As such, these users, or current posts ofthese users, may be presented in an up-front manner within theadministrator GUI, accordingly. Notably, in a specific embodiment, theplatform may accept input within the GUI to select particular aggregateattributes for use with determining algorithmic similarities (e.g.,score only, or level and score, or level and achievements, or number offollowers, score, and number of shared posts, etc.).

In accordance with one or more additional embodiments described herein,the online community advocacy management platform may also be configuredto provide customer reward correlation, where an advocate score can betied to a particular customer reward number for the associated brand,thus correlating advocates to customers. In this manner, awards may betriggered by the brand based on the advocate score (an aggregate ofaction over time) through a client-facing API (e.g., a better advocatefor an airline may receive frequent flyer miles).

FIG. 13 illustrates an example system 1300 relating to customer rewardintegration (as an extension of system 600 in FIG. 6) that illustratesthe addition of user metric storage 1325 (of advocacy managementplatform 620) and user reward storage 1345 (of a particular brand 640),where such storage may be provided by way of a database, list, table,etc. According to the techniques herein, the online community advocacymanagement platform 620 may determine an advocacy score for a userwithin an online community, where, as described in detail above, theadvocacy score represents an aggregate of actions by the user over timewith regard to a particular brand. Notably, “user metrics” 1325 in thissense may correspond to one or both of a point-based system (e.g.,score) and an achievement based system (e.g., badges, levels, etc.).

The advocacy management platform 620 in this embodiment is configured toassociate the advocacy score (user metrics) with a customer rewardnumber of the particular brand. For example, various brands (e.g.,particular online communities 610 or else particular brand-specificsubjects within an online community 610) may offer a customer rewardsystem that gives out membership points, frequent-flier miles, travelmiles, hotel points, discount points, reward points, brand-basedcurrency, etc. In order to track the customer rewards, the brandsassociate each customer with a reward number that uniquely identifiesthe particular customer. According to this embodiment, the advocacymanagement platform 620 may request (e.g., during registration or at alater time) that the online community member enter their correspondingcustomer reward number.

Once the association between the online community member and thecustomer reward number has taken place, the advocacy management platformmay provide a representation of the associated advocacy score to thecustomer reward system of the particular brand (brand 640 and userrewards 1345), such as via an application programming interface (API)into the online community advocacy management platform 620 for thebrand/administrators. Note that the advocacy score directly may be usedas the representation, such that the customer reward system converts theprovided advocacy score into its own system of customer reward points.However, in one or more embodiments, the advocacy management platform620 may be configured to determine the actual customer reward pointsbased on a conversion from the advocacy score, and thus provides thecustomer reward points as the representation.

Note also that the advocacy management platform may provide therepresentation in response to requests from the customer reward system(brand 640), or else may trigger the providing (pushing) of therepresentation based on the advocacy score, such as in response tocertain scoring milestones, level-ups, badges, achievements, etc.Additionally, the users 630 (customers) themselves may directlyinterface with the customer reward system (brand 640) to either redeemreward points or to cause the initial correlation between their onlinecommunity ID and their customer reward number.

The following FIGS. 14-19 illustrate example simplified procedures thatgenerally recapitulate the concepts described above. The procedures inFIGS. 14-19 below, however, are not meant to be limiting to the scope ofthe disclosure, and are merely examples of generalized implementationsof the techniques described herein.

In particular, FIG. 14 illustrates an example simplified procedure 1400for an online community advocacy management platform in accordance withone or more embodiments described herein. The procedure 1400 may startat step 1405, and continues to step 1410, where, as described in greaterdetail above, an online community advocacy management platform providesa forum (e.g., one or more websites or walls) for user-generatedcontent, such as by presenting administrator-created topics. Theplatform generally determines a community response to a particularuser-generated content in the forum in step 1415 based on follow-onsocial input associated with the particular user-generated content, andin step 1420 may evaluate an influence of the particular user-generatedcontent based on the community response. Accordingly, in step 1425, theplatform correspondingly adjusts (e.g., increases or decreases) anadvocacy score of a particular user that sourced the particularuser-generated content based on an aggregate of historical influence ofthe particular user. Note that as described above, this advocacy scoremay include or otherwise be associated with various recognition awardsprovided to the users in response to their reaching advocacy milestones.The advocacy score may then be provided in step 1430 in a manner asdescribed herein, such as to at least one of the particular user,community participants, community members, and administratorsspecifically soliciting content on the forum. The example simplifiedprocedure 1400 ends in step 1435, notably with the option to return toany suitable step described above to continue managing advocacy withinthe online community.

In addition, FIG. 15 illustrates an example simplified procedure 1500for advocacy retention scoring for an online community advocacymanagement platform in accordance with one or more embodiments describedherein. The procedure 1500 may start at step 1505, and continues to step1510, where, as described in greater detail above, the online communityadvocacy management platform determines participation of a user in anonline community based on user activity, and then in step 1515determines a community response to the user activity. Based on valuesassociated with particular user activities and particular communityresponses as described in greater detail above, in step 1520 theplatform may correspondingly increase a user advocacy score (e.g.,per-brand or cross-brand) for the user within the online community. Eachtime the advocacy score of a particular user crosses an establishedscore-based level thresholds, then in step 1525 the platform mayincrease a level of that particular user within the online community.Note that also as mentioned above, in step 1530 the platform mayassociate a particular user with an achievement award in response to theparticular user meeting a corresponding achievement criteria. Theprocedure 1500 illustratively ends in step 1535, though with the abilityto continue managing advocacy at any appropriate step described above.

Moreover, FIG. 16 illustrates an example simplified procedure 1600 forcross-platform content management for an online community advocacymanagement platform in accordance with one or more embodiments describedherein. The procedure 1600 may start at step 1605, and continues to step1610, where, as described in greater detail above, the online communityadvocacy management platform maintains a topic-specific social mediawall within an online community, and is configured to detect acorrelation, for a user-generated post, between the topic-specificsocial media wall and a personal user-centric social media wall in step1615. As described above, in step 1620 the platform pulls selectedsocial input related to the user-generated post from the personaluser-centric social media wall into the topic-specific social media wallat a determined rate. Specifically, as noted above, the selection ofparticular social input may be manually moderated, response based, oruser-based. Further, the determined rate may be a decaying rate and/ormay be determined as a function of community interest. Optionally, asmentioned above, selected social input related to the user-generatedpost may also (or alternatively) be pushed from the topic-specificsocial media wall into the personal user-centric social media wall instep 1625. The simplified procedure 1600 illustratively ends in step1630, though notably still with the ability to continue managing theadvocacy within the online community, accordingly.

Continuing further, FIG. 17 illustrates an example simplified procedure1700 for contribution filtering for an online community advocacymanagement platform in accordance with one or more embodiments describedherein. The procedure 1700 may start at step 1705, and continues to step1710, where, as described in greater detail above, the online communityadvocacy management platform determines aggregate attributes ofhistorically influential user-generated actions within an onlinecommunity. As such, the platform may gauge likelihood of particularuser-generated actions to cause future influence in step 1715 based onalgorithmic similarities in their aggregate attributes to thehistorically influential user-generated actions (e.g., acceptingparticular similarities to use as mentioned above). As such, in step1720, the platform may present the particular user-generated actions ina GUI format reflective of the gauged likelihood of those particularuser-generated actions to cause future influence, and the simplifiedprocedure 1700 ends in step 1725, where it may restart at any suitablestep mentioned above to continue filtering contribution in anintelligently provided GUI format according to the techniques describedherein.

Furthermore, FIG. 18 illustrates an example simplified procedure 1800for populating ghost identities for an online community advocacymanagement platform in accordance with one or more embodiments describedherein. The procedure 1800 may start at step 1805, and continues to step1810, where, as described in greater detail above, the online communityadvocacy management platform determines user-generated activity withinan online community by a non-registered participant. In response, instep 1815, the platform determines available ID information of thenon-registered participant, and determines in step 1820 whether thenon-registered participant has a ghost profile for the online communitybased on the ID. If there is no ghost profile in step 1825, then in step1830 the platform may create a ghost profile for the non-registeredparticipant, where a ghost profile provides a log of user-generatedactivity by a corresponding non-registered user based on the ID asdescribed above. In step 1835, having determined an existing profile orcreating a new one, the platform logs the user-generated activity by thenon-registered user within the associated ghost profile, and providesaccess to the profile in one of the manners described above (e.g.,user-only, administrator only, etc.). Optionally, in step 1840, thenon-registered user may be registered to a registered user, at whichtime the platform may populate a registered profile of the newlyregistered user with logged activity from the associated ghost profile.The procedure 1800 illustratively ends in step 1845, though additionallogged activity may be entered for non-registered users, accordingly.

Lastly, FIG. 19 illustrates an example simplified procedure 1900 forcustomer reward correlation for an online community advocacy managementplatform in accordance with one or more embodiments described herein.The procedure 1900 may start at step 1905, and continues to step 1910,where, as described in greater detail above, the online communityadvocacy management platform determines an advocacy score for a userwithin an online community, which as detailed above may generallyrepresent an aggregate of actions by the user over time with regard to aparticular brand. Accordingly, in step 1915, the platform may associatethe advocacy score with a customer reward number of the particularbrand, and in step 1920, provides a representation of the associatedadvocacy score to a customer reward system of the particular brand. Notethat as detailed above, the platform may either first convert theadvocacy score to customer reward points, or else may simply provide thescore itself (or some other measure thereof). The simplified procedure1900 may then illustratively end in step 1925.

It should be noted that while certain steps within procedures 1400-1900may be optional as described above, the steps shown in FIGS. 14-19 aremerely examples for illustration, and certain other steps may beincluded or excluded as desired. Further, while a particular order ofthe steps is shown, this ordering is merely illustrative, and anysuitable arrangement of the steps may be utilized without departing fromthe scope of the embodiments herein. Moreover, while procedures1400-1900 are described separately, certain steps from each proceduremay be incorporated into each other procedure, and the procedures arenot meant to be mutually exclusive.

The applications or processes described herein can be implemented as aseries of computer-readable instructions, embodied or encoded on orwithin a tangible data storage medium, that when executed are operableto cause one or more processors to implement the operations describedabove. While the foregoing processes and mechanisms can be implementedby a wide variety of physical systems and in a wide variety of networkand computing environments, the computing systems described belowprovide example computing system architectures of the server and clientsystems described above, for didactic, rather than limiting, purposes.

FIG. 20 illustrates an example computing system architecture, which maybe used to implement a server, a client device, etc. In one embodiment,hardware system 2000 comprises a processor 2002, a cache memory 2004,and one or more executable modules and drivers, stored on a tangiblecomputer readable medium, directed to the functions described herein.Additionally, hardware system 2000 includes a high performanceinput/output (I/O) bus 2006 and a standard I/O bus 2008. A host bridge2010 couples processor 2002 to high performance I/O bus 2006, whereasI/O bus bridge 2012 couples the two buses 2006 and 2008 to each other. Asystem memory 2014 and one or more network/communication interfaces 2016couple to bus 2006. Hardware system 2000 may further include videomemory (not shown) and a display device coupled to the video memory.Mass storage 2018, and I/O ports 2020 couple to bus 2008. Hardwaresystem 2000 may optionally include a keyboard and pointing device, and adisplay device (not shown) coupled to bus 2008. Collectively, theseelements are intended to represent a broad category of computer hardwaresystems, including but not limited to general purpose computer systems.

The elements of hardware system 2000 are described in greater detailbelow. In particular, network interface 2016 provides communicationbetween hardware system 2000 and any of a wide range of networks, suchas an Ethernet (e.g., IEEE 802.3) network, a backplane, etc. Massstorage 2018 provides permanent storage for the data and programminginstructions to perform the above-described functions implemented in theservers or client devices, whereas system memory 2014 (e.g., DRAM)provides temporary storage for the data and programming instructionswhen executed by processor 2002. I/O ports 2020 are one or more serialand/or parallel communication ports that provide communication betweenadditional peripheral devices, which may be coupled to hardware system2000.

Hardware system 2000 may include a variety of system architectures; andvarious components of hardware system 2000 may be rearranged. Forexample, cache 2004 may be on-chip with processor 2002. Alternatively,cache 2004 and processor 2002 may be packed together as a “processormodule,” with processor 2002 being referred to as the “processor core.”Furthermore, certain embodiments of the present invention may notrequire nor include all of the above components. For example, theperipheral devices shown coupled to standard I/O bus 2008 may couple tohigh performance I/O bus 2006. In addition, in some embodiments, only asingle bus may exist, with the components of hardware system 2000 beingcoupled to the single bus. Furthermore, hardware system 2000 may includeadditional components, such as additional processors, storage devices,or memories.

In one implementation, the operations of the embodiments describedherein are implemented as a series of executable modules run by hardwaresystem 2000, individually or collectively in a distributed computingenvironment. In a particular embodiment, a set of software modulesand/or drivers implements a network communications protocol stack,browsing and other computing functions, optimization processes, and thelike. The foregoing functional modules may be realized by hardware,executable modules stored on a computer readable medium, or acombination of both. For example, the functional modules may comprise aplurality or series of instructions to be executed by a processor in ahardware system, such as processor 2002. Initially, the series ofinstructions may be stored on a storage device, such as mass storage2018. However, the series of instructions can be tangibly stored on anysuitable storage medium, such as a diskette, CD-ROM, ROM, EEPROM, etc.Furthermore, the series of instructions need not be stored locally, andcould be received from a remote storage device, such as a server on anetwork, via network/communications interface 2016. The instructions arecopied from the storage device, such as mass storage 2018, into memory2014 and then accessed and executed by processor 2002.

An operating system manages and controls the operation of hardwaresystem 2000, including the input and output of data to and from softwareapplications (not shown). The operating system provides an interfacebetween the software applications being executed on the system and thehardware components of the system. Any suitable operating system may beused, such as the LINUX Operating System, the Apple Macintosh OperatingSystem, available from Apple Computer Inc. of Cupertino, Calif., UNIXoperating systems, Microsoft® Windows® operating systems, BSD operatingsystems, and the like.

Furthermore, the above-described elements and operations can becomprised of instructions that are stored on storage media. Theinstructions can be retrieved and executed by a processing system. Someexamples of instructions are software, program code, and firmware. Someexamples of storage media are memory devices, tape, disks, integratedcircuits, and servers. The instructions are operational when executed bythe processing system to direct the processing system to operate inaccord with the invention. The term “processing system” refers to asingle processing device or a group of inter-operational processingdevices. Some examples of processing devices are integrated circuits andlogic circuitry. Those skilled in the art are familiar withinstructions, computers, and storage media.

In particular, the foregoing description of the embodiments of theinvention has been presented for the purpose of illustration; it is notintended to be exhaustive or to limit the invention to the precise formsdisclosed. Persons skilled in the relevant art can appreciate that manymodifications and variations are possible in light of the abovedisclosure.

Some portions of this description describe the embodiments of theinvention in terms of algorithms and symbolic representations ofoperations on information. These algorithmic descriptions andrepresentations are commonly used by those skilled in the dataprocessing arts to convey the substance of their work effectively toothers skilled in the art. These operations, while describedfunctionally, computationally, or logically, are understood to beimplemented by computer programs or equivalent electrical circuits,microcode, or the like. Furthermore, it has also proven convenient attimes, to refer to these arrangements of operations as modules, withoutloss of generality. The described operations and their associatedmodules may be embodied in software, firmware, hardware, or anycombinations thereof.

Any of the steps, operations, or processes described herein may beperformed or implemented with one or more hardware or software modules,alone or in combination with other devices. In one embodiment, asoftware module is implemented with a computer program productcomprising a computer-readable medium containing computer program code,which can be executed by a computer processor for performing any or allof the steps, operations, or processes described.

Embodiments of the invention may also relate to an apparatus forperforming the operations herein. This apparatus may be speciallyconstructed for the required purposes, and/or it may comprise ageneral-purpose computing device selectively activated or reconfiguredby a computer program stored in the computer. Such a computer programmay be stored in a tangible (non-transitory) computer readable storagemedium or any type of media suitable for storing electronicinstructions, and coupled to a computer system bus. Furthermore, anycomputing systems referred to in the specification may include a singleprocessor or may be architectures employing multiple processor designsfor increased computing capability.

Embodiments of the invention may also relate to a computer data signalembodied in a carrier wave, where the computer data signal includes anyembodiment of a computer program product or other data combinationdescribed herein. The computer data signal is a product that ispresented in a tangible medium or carrier wave and modulated orotherwise encoded in the carrier wave, which is tangible, andtransmitted according to any suitable transmission method.

The present disclosure encompasses all changes, substitutions,variations, alterations, and modifications to the example embodimentsherein that a person having ordinary skill in the art would comprehend.Similarly, where appropriate, the appended claims encompass all changes,substitutions, variations, alterations, and modifications to the exampleembodiments herein that a person having ordinary skill in the art wouldcomprehend. By way of example, while embodiments of the presentinvention have been described as operating in connection with a socialnetworking website, the present invention can be used in connection withany communications facility that supports web applications. Furthermore,in some embodiments the term “web service” and “web-site” may be usedinterchangeably and additionally may refer to a custom or generalizedAPI on a device, such as a mobile device (e.g., cellular phone, smartphone, personal GPS, personal digital assistance, personal gamingdevice, etc.), that makes API calls directly to a server.

Finally, the language used in the specification has been principallyselected for readability and instructional purposes, and it may not havebeen selected to delineate or circumscribe the inventive subject matter.It is therefore intended that the scope of the invention be limited notby this detailed description, but rather by any claims that issue on anapplication based hereon. Accordingly, the disclosure of the embodimentsof the invention is intended to be illustrative, but not limiting, ofthe scope of the invention, which is set forth in the following claims.

What is claimed is:
 1. A method, comprising: determining, by an onlinecommunity advocacy management platform, aggregate attributes ofhistorically influential user-generated actions within an onlinecommunity, wherein the aggregate attributes include user attributes thatthat account for at least a user advocacy score and a user advocacylevel; gauging likelihood of particular user-generated actionsassociated with one or more particular subjects to cause futureinfluence based on algorithmic similarities in their aggregateattributes to the historically influential user-generated actions; andfiltering a view of a graphical user interface (GUI) of the onlinecommunity advocacy management platform, to rank users according to theuser-based attributes and in relation to the one or more particularsubjects of the users that are likely to garner future attention,wherein the view includes a graphical representation of the one or moreparticular subjects that are likely to garner the future attention. 2.The method as in claim 1, wherein the aggregate attributes also includecontent-based attributes.
 3. The method as in claim 2, wherein theonline management platform is configured, while aggregating thecontent-based attributes, to aggregate at least a trend rate of thecontent, consumer participation in the content, a ranking of thecontent, a classification of the content as recent, a number offollowers of the content, a number of likes of the content, a number oflinks to the content, a number of shares of the content, and a number ofvotes for the content in aggregating the content-based attributes. 4.The method as in claim 1, further comprising: accepting input within theGUI to select particular aggregate attributes for use with determiningalgorithmic similarities.
 5. The method as in claim 1, wherein the GUIis accessible by administrators of the online community.
 6. The methodas in claim 1, wherein the GUI is accessible by participants of theonline community.
 7. The method as in claim 1, further comprising:determining aggregate attributes of historically influentialuser-generated actions by compounding the history of aggregateattributes of individual user-generated actions that resulted inhistorically significant community participation.
 8. A tangible,non-transitory, computer-readable media having software encoded thereon,the software when executed by a processor operable to: determine, as anonline community advocacy management platform, aggregate attributes ofhistorically influential user-generated actions within an onlinecommunity, wherein the aggregate attributes include user attributes thatthat account for at least a user advocacy score and a user advocacylevel; gauging likelihood of particular user-generated actionsassociated with a particular subject to cause future influence based onalgorithmic similarities in their aggregate attributes to thehistorically influential user-generated actions; and filtering a view ofa graphical user interface (GUI) of the online community advocacymanagement platform, to rank users according to the user-basedattributes and in relation to one or more particular subjects of theusers that are likely to garner future attention, wherein the viewincludes a graphical representation of the one or more particularsubjects that are likely to garner the future attention.
 9. Thecomputer-readable media as in claim 8, wherein the aggregate attributesinclude also content-based attributes.
 10. The computer-readable mediaas in claim 9, wherein the online management platform is configured,while aggregating the content-based attributes, to aggregate at least atrend rate of the content, consumer participation in the content, aranking of the content, a classification of the content as recent, anumber of followers of the content, a number of likes of the content, anumber of links to the content, a number of shares of the content, and anumber of votes for the content.
 11. The computer-readable media as inclaim 8, wherein the software when executed is further operable to:accept input within the GUI to select particular aggregate attributesfor use with determining algorithmic similarities.
 12. Thecomputer-readable media as in claim 8, wherein the GUI is accessible byadministrators of the online community.
 13. The computer-readable mediaas in claim 8, wherein the GUI is accessible by participants of theonline community.
 14. The computer-readable media as in claim 8, whereinthe software when executed is further operable to: determine aggregateattributes of historically influential user-generated actions bycompounding the history of aggregate attributes of individualuser-generated actions that resulted in historically significantcommunity participation.
 15. An apparatus, comprising: one or morenetwork interfaces to communicate with a computer network; a processorcoupled to the network interfaces and adapted to execute one or moreprocesses; and a memory configured to store a process executable by theprocessor, the process when executed operable to: determine, within anonline community advocacy management platform, aggregate attributes ofhistorically influential user-generated actions within an onlinecommunity, wherein the aggregate attributes include user attributes thatthat account for at least a user advocacy score and a user advocacylevel; gauge likelihood of particular user-generated actions associatedwith one or more particular subjects to cause future influence based onalgorithmic similarities in their aggregate attributes to thehistorically influential user-generated actions; and filter a view of agraphical user interface (GUI) of the online community advocacymanagement platform, to rank users according to the user-basedattributes and in relation, to the one or more particular subjects ofthe users that are likely to garner future attention, wherein the viewincludes a graphical representation of the one or more particularsubjects that are likely to garner the future attention.
 16. Theapparatus as in claim 15, wherein the aggregate attributes also includecontent-based aggregate attributes; wherein the online managementplatform is configured to aggregate at least a trend rate of thecontent, consumer participation in the content, a ranking of thecontent, a classification of the content as recent, a number offollowers of the content, a number of likes of the content, a number oflinks to the content, a number of shares of the content, and a number ofvotes for the content.